Vanguard's Clans and Tricks. Cda_ne11


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 Vanguard's Clans and Tricks.

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Bolt Fuchigami


Bolt Fuchigami

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PostSubject: Vanguard's Clans and Tricks.   Vanguard's Clans and Tricks. EmptySat Dec 26, 2015 3:44 am

Here i'll be posting the many clans of Vanguard and Cards in the clan that are some of the best stuff the clan has to offer.

Angel Feather
Angel Feather is deck known for using the Damage Zone it can gain power every time you take damage and there are even cards that let you heal a damage.
The Trick for this clan I would recommend I would Recommend the GB Gabriel G3, Its skill can be very useful if the deck is done right.

Aqua Force
Aqua force is a very strong Standing deck they make the rear guards stand like crazy its a very strong offensive deck.
The Trick for this clan I would recommend the new Ripple cards The Legion and other ripples are very good And Oddy is one of the best cards in the deck so make sure to run 4 Very Happy and make me cry.

Bermuda
Bermuda is a man's favorite clan if your into mermaids, lolis and other stuff like that lol The deck is known for sending cards from the field to hand making you be able to guard more often.
The Trick for this clan I would recommend Duo's The Duo cards are very awesome and can unflip Counter Blast Damaged.

Cray Elemental
Cray Elemental Is not really a clan it is Stride support, other types of support such as LBs. The good thing about Cray Elemental is it can be added to all clans no matter what.
Trick For this clan. Madu is good when you play legion that has a 10K or less attack unit in the legion, Blizza is almost good in any deck that uses stride and Generation Breaks.

Dark Irregulars
Dark Irregulars that gets power from the soul they have units that even gets crits if you have 5 or 10 cards in the soul I believe its a good deck for beginners.
The Trick for this clan. The Amon's offer the best stuff for Dark Irregulars but the other legion isn't bad either.

Dimension Police
Dimension Police, The nerds fantasy if you like power rangers, machines and different stuff this is the clan for you their Grade 3 game is the best around.
The trick for this clan. Daikaizers rule the dimension police clan they can retire guards if you reveal grade 3s in your drive checks.

Entragers
Entragers not a real clan just extra stuff but they have a cool limit break hehehehe.
The Trick for clan. Spiderman use spiderman

Gear Chronicle
Gear Chronicle is one of the newest clan to vanguard it has no LB and just got a legion though the legion isn't good the best version of this deck is to use Generation break and strides, They send cards from your opponent field to the bottom of deck they also starting letting you call grade higher units from your deck to the field.
The Trick for this clan. Chrono Jet Dragon is one of the best units and the Main character's in Vanguard G, And G crisis main unit.

Genesis
Genesis is another soul base deck but you do a lot of soul blast with this clan
The trick for this clan. Dreaming Dragon or something like that its a stand trigger with a Generation Break ability that lets you send all cards from your drop zone to your deck without counter blast or soul blast pretty good if I say so myself.

Gold Paladin
Gold Paladin one of the three paladins units they focus on calling cards from deck better then other clans.
The Trick for this clan. Bluish Flames are one of the strongest Legions in the game Explosion blues can do a bunch of damage and stopping your opponent from PG, Quintet walls and other G1s or higher from guarding

Granblue
Granblue is the zombies of Vanguard they can call themselves from the drop zone using various of skills.
The Trick for this clan. This is a very difficult clan to use cause of the new stride currently needs a seven seas card and theirs only 1 in the game the LB Break Ride. But it's worth it if you can use it.

Great Nature
Great Nature is a clan that's Favorited by animal lovers bleh I'd rather shoot them all Don't tell PETA though Very Happy. This clan rear guards can retire themselves and you draw cards during the EP
The Trick for this clan. I recommend waiting to use this clan till the new stride come's out that Christopher Lo uses in The new G Crisis Episode 9 or 10 I believe its a very awesome card that every time a unit attacks you can choose a rear guard and it gains 4000 power.

Kagero
Kagero is one of the many used decks due to the amount of support it has being the main deck of the Rival of the main character in the original series Kagero is a very strong clan that can retire opponent's rear guards mostly by effect.
The Trick for this clan. the Overlords rule the Kagero system.

Link Joker.
Link Joker The Home World Of Ibuki the clan is known for Locking rear guards and deleting vanguards making their attack 0.
The trick for this clan. Chaos Breaker is shining in the link joker world but their is a version of Link joker that even makes Chaos Breaker players cry and that is Messiahs they are the counter to Other Link Joker plays they can unflip lock units to gain immense power.

Megacolony.
Megcolony are bugs if your into that stuff this clan is for you they have the ability to stop the vanguard/rear guard from standing on your opponents next turn.
The trick for this clan. The Marching Stride can stop the vanguard from standing

Murakumo
Murakumo is the ninja's of vanguard they can duplicate themselves for more attacks.
The Trick for this clan. Its one of those clans that I can not give much info for at this time.

Narukami
Narukami is like Kagero which destroys opponent's rear guards easily.
The trick for this clan. I personally like Legions cause they add 4 cards from drop to the deck so more chances for triggers but Gauntlet Buster is still a better cards in many ways Counter Blast 2 retire an opponent's rear guard you get power and a critical I mean come on who would deny a free crit for 2 counter blast especially if you can do it more then once per turn.

Neo Nectar
The plants of the vanguard world these units gets power for units with the same name.
Thr trick. Musketeers is the best style for Neo Nector players.

Nova Grapler
Let my fighting spirit go on even in death, these units can stand rear guards even more effectively then Aqua Force sometimes.
The trick for this clan. Beast Deity's are probably the best Nova grapler system but Raizers and Cat Butler makes a lot of players cry especially me.

Nubatama
Yep this is the clan I'll take to the random room on cardfight area since no matter what your bound to get a good deck. These guy's don't have a lot of cards but they make your opponent cry as you easily bind their hands from play
The trick make your opponent bind as many cards as possible.

Oracle Think Tank
One of the other said soul clan decks this deck doesn't have that many great legions but this clan can make very well use of Drawing and other different things.
The trick...... Magus everything the new stride can let you check the top card of your deck at any moment you want as long as it's face up on the field you can check every time even during trigger checks.

Pale Moon
The last soul based deck i'll be mentions this one serves to call units from the soul though making their turns incredibly ignoring to deal with.
The Trick: Nightmare doll Alice friend Catherine is the bomb but the other types are amazing as well an a pain for your opponent.

Royal Paladins
One of the original Paladin decks This clan focus on having allies to back you up in battle. Its also the main character's in the original first ever deck.
The trick Sanctuary Guard is the newest and one of the best RP decks ever.

Shadow Paladins
Shadow paladins retire their own for power the exact opposite of Royal paldins.
The trick Revengers are some of the best Shadow Paladin cards out there.

Tachikaze
Didn't you hear? The Dinosaurs are back. Tachikaze retires themselves but can call themselves back from drop zone making unique plays.
The trick Ancient Dragons

Spike Brothers
I'm still learning this clan.
The trick: I heard the new stuff coming out is going to be amazing.

Touken Ranbu
The newest clan to vanguard this clan has 3 differen't focuses MVP, Shikatsu (LB for 3 damage or more), and Something else I don't remember.
The Trick: Um I think the Shikatsu effects are probably the best kind.


And their you have it each clan and my opinions on them and what are the best kind for other info please ask me.
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Debitto


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PostSubject: Re: Vanguard's Clans and Tricks.   Vanguard's Clans and Tricks. EmptySat Dec 26, 2015 2:46 pm

I can help you on Touken Ranbu.
You have 3 main ways to play utilizing one of the following, or multiple: Ichigo Hitofuri, Shinken Hissatsu and (my personal favourite) Homare.
Shinken Hissatsu is an ability where you can activate its effect if you have 3 or more damage, so a limit break which can be used anywhere on the board.
Ichigo Hutofuri is just an example but there is also others, this is a Toushiro deck, which gains abilitys dependant on how many Toushirou units are out on the board.
Homare is an ability which can be used from anywhere, these are normally very powerful skills, but a drawback to this is that you can only use 1 Homare skill per turn.

I'm just going to make a point as to saying why Homare is GOOD, because it is. There is a G Unit which has the name: Hotarumaru
Vanguard's Clans and Tricks. Latest?cb=20151027112824
This card is EXTREMELY useful as it can be used as a bluff, and can get an additional 2 attacks on the vanguard. It might make no sense how it can make 2 additional attack so I will explain. There is an AMAZING grade 0 called: Aizen Kunitoshi
Vanguard's Clans and Tricks. 273?cb=20151027113435
You start off by attacking with Aizen Kunitoshi boosting a grade 2/3 normally 2s. It doesn't matter if it hits or not. Then you attack with Hotarumaru, and use Aizen's skill and stand the 2 units within it's column. If hotarumaru's attack hits then you can use its homare abilty to attack with it again, you can also use some grade 1s to increase tis attack if you need to. This will get you a +4 in your hand and lots of damage on your opponent. If its guarded its not that important. If it is though, you can attack with one of the grade 2s you have in the front row. If one of them is Nakigitsune and it hits! you can counterblast and soulblast 1 to draw a card, then call a unit from your hand, the best thing about this is you can call it where Nakigitsune was, gaining an additional attack. Thus if if hotarumaru didnt hit, you can attack 4/5 times: 1 unit boosted by Aizen, Hotarumaru, A nakigitsune, The unit called by nakigitsune, the other unit you haven't attacked with yet.
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Marth


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PostSubject: Re: Vanguard's Clans and Tricks.   Vanguard's Clans and Tricks. EmptySat Dec 26, 2015 10:49 pm

Dark Lord Ibuki wrote:

Gold Paladin
Gold Paladin one of the three paladins units they focus on calling cards from deck better then other clans.
The Trick for this clan. Bluish Flames are one of the strongest Legions in the game Explosion blues can do a bunch of damage and stopping your opponent from PG, Quintet walls and other G1s or higher from guarding

Royal Paladins
One of the original Paladin decks This clan focus on having allies to back you up in battle. Its also the main character's in the original first ever deck.
The trick Sanctuary Guard is the newest and one of the best RP decks ever.

Shadow Paladins
Shadow paladins retire their own for power the exact opposite of Royal paldins.
The trick Revengers are some of the best Shadow Paladin cards out there.

A More detailed explanations would be Royal Paladins superior call unit from the deck, most of the time, only the Vanguard will get the power, but Altmile, or Saint Guard Dragon Decks give power to the units in the front row, and with more power, it makes stopping each attack hard.

Also the Shadow Paladin Clan can also superior call units, but instead of using them to create a formation, they cripple their strengths, to gain power. While the shadow paladins are most notably known for Revengers, Witches bring as much to the table as they do. They can Retire units on the opponent's side of the field, and make them superior call Grade 0 Units from either the drop zone, not only would this cripple their formation but it lessens the Number of triggers in the deck, and since Triggers are so important, since the enemy will just 1 to pass you, and they know you have 0 triggers in the deck. SP is also capable of retiring units from the other side as well, so your starter, or your intercepts are gone

Gold Paladins, like the Royal Paladins superior call from the deck, and why would that be any different? Because Royal Paladins can only superior call specific units, like a grade 2 or a Grade 3. But with Gold Paladins you can call Grade 3 Units from the top of the deck.
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Chazz Princeton


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PostSubject: Re: Vanguard's Clans and Tricks.   Vanguard's Clans and Tricks. EmptyTue Dec 29, 2015 12:30 am

Dark Lord Ibuki wrote:
Dimension Police
Dimension Police, The nerds fantasy if you like power rangers, machines and different stuff this is the clan for you their Grade 3 game is the best around.
The trick for this clan. Daikaizers rule the dimension police clan they can retire guards if you reveal grade 3s in your drive checks.

So like law enforcers but cooler?
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Bolt Fuchigami


Bolt Fuchigami

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PostSubject: Re: Vanguard's Clans and Tricks.   Vanguard's Clans and Tricks. EmptyTue Dec 29, 2015 12:39 am

Yeah.
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Chazz Princeton


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PostSubject: Re: Vanguard's Clans and Tricks.   Vanguard's Clans and Tricks. EmptyTue Dec 29, 2015 12:42 am

Then Dimension Police
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